NOTES

This is a fan-made project and is not affiliated with PopCap Games or Electronic Arts.

CrackMod is an independently developed Plants vs. Zombies modification created as a passion project inspired by years of playing Plants vs. Zombies and exploring the PvZ modding community.

CRACKMOD
(Collection Remastered And Custom Kontent Mod)

Version: 1.4 (Beta)

CrackMod is a large-scale Plants vs. Zombies modification focused on remastered content, custom mechanics, visual improvements, new plant abilities, new zombie variants, quality-of-life features, increased difficulty, and nostalgic elements inspired by multiple community projects.

ASSET NOTICE

CrackMod is a compilation-style fan project.

The mod contains original modifications as well as edited, remastered, combined, adapted, or repurposed assets and concepts originating from various Plants vs. Zombies community projects.

Some resources were modified or combined to fit CrackMod's gameplay, visual style, and overall design.

Credit is given to the original creators whenever their work is used or adapted.

If you are the creator of an asset, sprite, sound, concept, or other resource used in CrackMod and would like your work credited differently or removed, please contact me through the official GameBanana page.

CREDITS

CrackMod would not exist in its current form without the work of the Plants vs. Zombies modding community.

Special thanks to the artists, programmers, musicians, modders, testers, and creators whose projects, resources, ideas, and experimentation helped inspire or contribute to CrackMod.

In particular, special thanks to:

Damie64 — Creator of many assets used in CrackMod.

EWackado9 — Snow Shot / Snowshot collaboration and related assets.

The creators of the various PvZ mods, sprite packs, sound packs, and community projects used as inspiration or sources for adapted content.

Credit belongs to the respective original creators of their work.

CrackMod does not claim ownership of community-made assets that were borrowed, adapted, or modified.

If you believe your work is included in CrackMod and is not properly credited, please contact me so the credits can be corrected.

DEVELOPMENT HISTORY

CrackMod originally started as a small personal experiment created for fun.

The first public version, 0.75, was an early experimental build and was not properly playable due to crashes when entering levels.

Since then, the project has grown considerably through new mechanics, visual improvements, custom content, balance changes, remastered elements, community-inspired ideas, and collaborations.

What started as a small experiment gradually evolved into a much larger gameplay overhaul focused on nostalgia, creativity, challenge, experimentation, and replayability.

After numerous updates, fixes, experiments, collaborations, and improvements, CrackMod has officially reached version 1.0.

FEATURES
Widescreen Support.
30+ modified and replacement plants.
New custom plant abilities and mechanics.
New zombie variants and modified zombies.
Reworked Almanac elements.
Visual improvements across the game, menus, UI, plants, and zombies.
Remastered environments and visual elements.
New and remastered music.
Custom minigames and gameplay modifications.
Cheat codes: AUTO for automatic collection and SPEED for faster gameplay.
"THE WORLD" mode (inspired by Brutal Mode).
Drag-to-collect sun and coins.
Increased difficulty compared to vanilla Plants vs. Zombies.
Multiple gameplay and balance changes.
Community-inspired content and collaborations.
Speed Up BUTTON.

KNOWN ISSUES

Some balance changes may still be adjusted in future updates.
Fast mode has a bug that slows down the game in some aspects if it is not disabled.
The credits song currently causes the game to crash.
Some descriptions and Almanac entries may be updated in future releases.
Minor visual, gameplay, or technical issues may still exist.

INSPIRATIONS

CrackMod is inspired by many Plants vs. Zombies community mods, fangames, resource packs, remastered projects, and original ideas developed throughout its creation.

Major inspirations include:

Plants vs. Zombies (Original Game)
PvZ EWackado9's TWIST!
PvZ Travel Pursuit-DX
PvZ B&DR
PvZ DLC
PvZ Fusion
PvZ Expansion
PvZ Expanded And Enhanced
PvZ Brutal Mode
PvZ Mod of the Stuff (MOTS)
PvZ GardangerZ
PvZ BFS Reimagined
PvZ Remastered Projects
PvZ Xbox 360 / PlayStation 3 Exclusive Features
PvZ HD iPad
Various PvZ Community Mods
Multiple PvZ Sprite Packs and Fan Creations

Many gameplay mechanics, visual concepts, quality-of-life features, balance ideas, sounds, sprites, and design philosophies were inspired by years of exploring the PvZ modding community.

CrackMod's purpose is not to replace these projects, but to combine and reinterpret different ideas into a single experience while giving the project its own identity.

COLLABORATIONS

CrackMod has incorporated content through direct collaboration with other PvZ modders.

Special thanks to collaborators who have willingly provided assets or allowed their work to be adapted for CrackMod.

Collaboration credits will be listed individually whenever applicable.

DEVELOPMENT

CrackMod is primarily developed by a single creator.

Development has involved experimentation, research into PvZ modding, studying existing projects, scripting, asset editing, testing, balancing, and extensive trial and error.

The project has evolved considerably since its first public release through continuous development and feedback from the PvZ modding community.

With the release of 1.0, the main planned features and content of CrackMod have been brought together into a complete official release.

The development process has now shifted from completing the core project to maintaining, refining, and improving it when necessary.

RELEASE STATUS

After a year of development since I started working on the mod;
CrackMod has officially reached version 1.0.

The 1.4 release represents the completion of the main development phase that began with the early 0.75 build and continued through numerous experimental, minor, collaborative, and Prerelease updates.

Reaching 1.4 does not mean that CrackMod is permanently finished.

Future updates may continue depending on feedback, discovered issues, new ideas, collaborations, and the future direction of the project.

FUTURE UPDATES

Future updates may include bug fixes, balance changes, visual improvements, new content, additional collaborations, quality-of-life improvements, and other ideas that may be considered after the 1.0 release.

There is no guarantee that every planned idea will be added.

Future development will depend on what is considered necessary or worthwhile for CrackMod.

FEEDBACK

CrackMod has officially reached version 1.4, but player feedback is still appreciated.

If you encounter bugs, crashes, balance issues, visual problems, unfinished content, or simply have suggestions, please leave a comment on the GameBanana page where the mod is hosted.

Feedback may be considered for future updates and improvements.

THANKS

And special thanks to everyone who has contributed, provided feedback, shared ideas, collaborated, or simply enjoyed the mod throughout its development.

What started as a small experiment has become something much bigger thanks to everyone who supported it along the way.

Thank you for playing CrackMod and for supporting the project.

— A20B20REAL-A20B20726